HARFANG® 3D v3.1.1

Downloads

Windows 64-bit

DescriptionDownload
Python 3.2 and newer wheelDownload
Lua 5.3 extensionDownload
FBX Converter (Autodesk FBX SDK)Download
GLTF ExporterDownload
GLTF ImporterDownload
assimp ImporterDownload
C++ SDK (requires a C++11 compiler)Download
AssetCDownload

Windows 32-bit

DescriptionDownload
Python 3.2 and newer wheelDownload
Lua 5.3 extensionDownload
FBX Converter (Autodesk FBX SDK)Download
GLTF ExporterDownload
GLTF ImporterDownload
assimp ImporterDownload
C++ SDK (requires a C++11 compiler)Download
AssetCDownload

Ubuntu 64-bit

DescriptionDownload
Python 3.2 and newer wheelDownload
Lua 5.3 extensionDownload
FBX Converter (Autodesk FBX SDK)Download
GLTF ExporterDownload
GLTF ImporterDownload
assimp ImporterDownload
C++ SDK (requires a C++11 compiler)Download
AssetCDownload

Release Notes

This minor release brings several fixes, mainly in the Bullet Physics API.

Engine

  • Added a missing texture render target flag (TF_RenderTarget).
  • Added SetSourceStreamTimecode() to the audio API.

Physics

  • Updated the Physics unit tests.
  • Fixed an issue in the Kinematic physics matrix.
  • SetRigidBodyAngularDamping() now takes a float instead of a Vec3.

Documentation

  • Fixed several typos in the documentation.

Screenshots

The following screenshots were captured on a 2070RTX in 1080P running at 60FPS, GI is performed using screen space raytracing and does not require RTX capable hardware.

Cyberpunk City

Cyberpunk City SSGI/SSR on a 2080 RTX

Cyberpunk City SSGI/SSR on a 2080 RTX

Sun Temple

Sun Temple SSGI/SSR on a 2080 RTX

Sun Temple SSGI/SSR on a 2080 RTX

Cafe Exterior

Cafe Exterior SSGI/SSR on a 2080 RTX

Cafe Exterior SSGI/SSR on a 2080 RTX

Sponza Atrium

Sponza Atrium SSGI/SSR on a 2080 RTX

Sponza Atrium SSGI/SSR on a 2080 RTX