HARFANG® 3D v2.0.111
Downloads
Windows 64-bit
Description | Download |
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Python 3.2 and newer wheel | Download |
Lua 5.3 extension | Download |
FBX Converter (Autodesk FBX SDK) | Download |
GLTF Converter | Download |
C++ SDK (requires a C++11 compiler) | Download |
AssetC | Download |
Windows 32-bit
Description | Download |
---|---|
Python 3.2 and newer wheel | Download |
Lua 5.3 extension | Download |
FBX Converter (Autodesk FBX SDK) | Download |
GLTF Converter | Download |
C++ SDK (requires a C++11 compiler) | Download |
AssetC | Download |
Release Notes
This release is a rewrite of the Harfang API toward a data-oriented approach.
As a developer, you will find that many of the old classes are now gone and replaced by function calls that you string together in order to implement complex functionalities. The improved API provides greater flexibility and delivers higher performance than the Harfang 1.x API.
Of major interest in this first release of Harfang 2.x are the new resource/asset pipeline (see Resources & Assets) as well as the new AAA renderer beta enabling screen-space global illumation with correct approximation of both the radiance and irradiance terms of the PBR equation.
NOTE: The AAA rendering pipeline is currently a WORK IN PROGRESS and has important issues to address.
Screenshots
The following screenshots were captured on a 2080GTX in 1080P running at 60FPS, GI is performed using screen space raytracing and does not require RTX capable hardware.