HARFANG® 3D v2.0.111

Downloads

Windows 64-bit

DescriptionDownload
Python 3.2 and newer wheelDownload
Lua 5.3 extensionDownload
FBX Converter (Autodesk FBX SDK)Download
GLTF ConverterDownload
C++ SDK (requires a C++11 compiler)Download
AssetCDownload

Windows 32-bit

DescriptionDownload
Python 3.2 and newer wheelDownload
Lua 5.3 extensionDownload
FBX Converter (Autodesk FBX SDK)Download
GLTF ConverterDownload
C++ SDK (requires a C++11 compiler)Download
AssetCDownload

Release Notes

This release is a rewrite of the Harfang API toward a data-oriented approach.

As a developer, you will find that many of the old classes are now gone and replaced by function calls that you string together in order to implement complex functionalities. The improved API provides greater flexibility and delivers higher performance than the Harfang 1.x API.

Of major interest in this first release of Harfang 2.x are the new resource/asset pipeline (see Resources & Assets) as well as the new AAA renderer beta enabling screen-space global illumation with correct approximation of both the radiance and irradiance terms of the PBR equation.

NOTE: The AAA rendering pipeline is currently a WORK IN PROGRESS and has important issues to address.

Screenshots

The following screenshots were captured on a 2080GTX in 1080P running at 60FPS, GI is performed using screen space raytracing and does not require RTX capable hardware.

Sun Temple

Sun Temple SSGI/SSR on a 2080 RTX

Sun Temple SSGI/SSR on a 2080 RTX

Cafe Exterior

Cafe Exterior SSGI/SSR on a 2080 RTX

Cafe Exterior SSGI/SSR on a 2080 RTX