HARFANG® 3D v1.1.0
Downloads
Windows 64-bit
Description | Download |
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Python 3.2 and newer wheel | Download |
Lua 5.3 extension | Download |
FBX Converter (Autodesk FBX SDK) | Download |
C++ SDK (C++11) | Download |
Windows 32-bit
Description | Download |
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Python 3.2 and newer wheel | Download |
Lua 5.3 extension | Download |
FBX Converter (Autodesk FBX SDK) | Download |
C++ SDK (C++11) | Download |
Ubuntu 14.04 LTS
Description | Download |
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Python 3.2 and newer wheel | Download |
Lua 5.3 extension | Download |
FBX Converter (Autodesk FBX SDK) | Download |
C++ SDK (C++11) | Download |
Documentation
Release Notes
API Changes
- FpsController: User is now responsible for not calling the Update() method when ImGuiWantCaptureMouse or ImGuiWantCaptureKeyboard returns true.
- Engine: Change GetWindowDrawList() to ImGuiGetWindowDrawList().
- Engine: Various API changes to stay in sync with the ImGui API itself.
New features
- Engine: New animation system built on the reflection layer. Any reflected property with a supported type can be animated.
- Engine: Support for HDR float pictures.
- Platform: Add ShowCursor/HideCursor window system functions.
- Platform: Provide access to all keyboard keys in the input system.
- FBX converter: Add a flag to detect and rename different materials with the same name.
- FBX converter: Convert animation takes, currently baking transform at each frame.
- FBX converter: Disable a node if its “show” FBX flag is false.
Improvements
- Plus: Add Line2D binding.
- Engine: Bind the ImGui low-level draw API.
- Engine: BinaryData and Picture can now expose their internal memory buffer to enable interoperability with Pynum for example.
- Engine: Lua VM can now dofile and require from the Harfang file system and its mount point.
- Engine: Bind access to the Geometry and Material objects.
- Engine: Detect cyclic instantiation in Instance components.
- Engine: New ImGuiAddFont function to add fonts to the ImGui global atlas.
- Platform: Video modes can now be listed with support for multiple monitors, frequency and orientation.
- Platform: NewWindow() can now create a fullscreen window.
- FBX converter: Add an option to export scene animations to their own files.
- OpenVR: Support for the tracker devices.
- Various documentation improvements.
Bug fixes
- Plus: Properly restore render matrices around a Flip() call.
- Plus: Fix CreatePlane() creating wrong UV coordinates with subdivisions > 1.
- Plus: Fix GetScreenWidth() and GetScreenHeight() not returning the current window size when using multiple output window.
- EglRenderer: Fix a bug when a texture is used with different sampler states by the same shader.
- EglRenderer: Fix motion blur post process not being applied to some parts of the screen.
- EglRenderer: Fix the sharpen post process.
- EglRenderer: Add support for floating point render buffers.
- WebM: Fix a memory leak in DecodeFrame().
- Engine: Instance component now properly returns Ready when disabled.
- Engine: Prohibit the use of GetEnv() on LogicScript not running on the master VM.
- Engine: Fix calling NavigationSystem::SetDebugVisuals() from script has no effect.
- Engine: Exclude animation takes from an instantiated scene when saving the host scene.
- Engine: Prevent crashing when performing an out of bound access on a node list as returned by Scene.GetNodes().
- Engine: Fix ExtractAudioData skipping very short Vorbis stream content.
- Platform: Fix issues with the input system reporting incorrect keydown events when Harfang window focus is lost.
- Platform: Fix device search for device name with multiple dots.
- Platform: Do not poll input devices if no Harfang window has focus.
- Platform: Display modes are now cleanup up of redundant entries.
- Platform: Fix the Zip file driver Dir method.
- Platform: Fix GetWindowPos() on X11.
Other
- Engine: Update ImGui to 1.65.
- Engine: Log a warning message if the rendering thread is not able to keep up processing with the main program thread.