Importing from GLTF
The GLTF importer is a command-line tool to convert a GLTF file to Harfang resources. This tool supports converting scene graph, geometries, materials and animations.
Command-Line
gltf-import <input> [-out PATH] [-base-resource-path PATH] [-name SCENE_NAME] [-prefix PATH] [-shader PATH]
[-material-policy POLICY] [-geometry-policy POLICY] [-texture-policy POLICY] [-scene-policy POLICY]
[-geometry-scale FLOAT] [-recalculate-normal] [-recalculate-tangent] [-quiet] [-help]
Option | Shortcut | Description |
---|---|---|
-out | -o | Output directory for the converted resource files. |
-base-resource-path | Transform references to assets in this directory to be relative. | |
-name | Scene name if not specified in the GLTF container. | |
-prefix | Specify the file system prefix from which relative assets are to be loaded from. | |
-shader | -s | Override the shader used by exported materials. |
-all-policy | All file type import policy. | |
-material-policy | Material file import policy. | |
-geometry-policy | Geometry file import policy. | |
-texture-policy | Texture file import policy. | |
-scene-policy | Scene file import policy. | |
-geometry-scale | Factor used to scale exported geometries. | |
-recalculate-normal | Recreate the vertex normals of exported geometries. | |
-recalculate-tangent | Recreate the vertex tangent frames of exported geometries. | |
-quiet | -q | Quiet output. |
-help | -h | Display help message. |
The following policies are available: skip
, overwrite
, rename
and skip_always
. The default policy is skip
.
Return code
The executable returns 1
if no error occurred, 0
otherwise.
To notify the caller about the conversion result the converter sends special markers to the standard output:
[ImportScene: OK]
if the import succeeded.[ImportScene: KO]
if the import failed.
Examples
Import scene.gltf
to ./export
, overwrite existing geometry, skip everything else if it exists:
gltf-import scene.gltf -o export -texture-policy overwrite
Import scene.gltf
to ./export
, only import scene, skip everything else:
gltf-import scene.fbx -o export -material-policy skip_always -geometry-policy skip_always -texture-policy skip_always