Drawing to Views
Views are an essential mechanism of the 3d rendering backend and must be thoroughly understood to perform any form of complex rendering.
Views are refered to by index as an integer value between 0 and 255. There can be no more than 256 views defined.
Each call to a drawing function such as DrawLines or DrawModel is queued as multiple draw commands on the specified view. When Frame is called all views are processed in order, from the lowest to the highest id.
Keep in mind that rendering is deferred and no actual drawing occurs immediately after calling a draw function.
Drawing happens when Frame is called and all views are reset after that.
The following properties are specified per view:
- View and projection matrices set by SetViewTransform.
- Clipping rectangle set by SetViewRect.
- Color/depth/stencil clear set by SetViewClear.
- Draw command ordering set by SetViewMode.
- Output buffer set by SetViewFrameBuffer.
A view accepts a single value for each of these properties. Multiple calls to change the same property of a view will override its current value.
If you need to use different values for a view property you must use additional views even if all other properties remain unchanged.
Views with no queued draw commands are skipped. If you need to force the processing of a view, use Touch.
Draw Command Queue
Draw commands queued on a view are processed according to the view mode, they are executed:
- In submission order if the view mode is VM_Sequential.
- In ascending depth order if the view mode is [VM_Ascending].
- In descending depth order if the view mode is [VM_Descending].
When the view mode is [VM_Ascending] or [VM_Descending], the depth value used to sort draw commands is derived from the draw call depth parameter.
When no depth is specified, 0 is implied.